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FIFA 15 introduces no particular news within the dynamics of the game
FIFA 15 improvements to gameplay. Continuing in the wake of what has been achieved in recent years, FIFA 15 introduces no particular news within the dynamics of the game, continuing to put bricks on a plant now definitely proven. Many will particularly enjoy reading a general lowering of efficiency for filtering high, too often abused in online matches in previous editions of the simulation. Similarly, it seems a bit 'more difficult to score the head during a cross, making it necessary for better positioning not be anticipated or disturbed by the defender.
Though still equal in their essence, all the set pieces introduce innovations in their management, where now you can choose to control who receives the ball rather than beating the corner or punishment. The goalkeeper has the right to ask the team to raise their center of gravity at a goal-kick, while in case of corner you can ask the players present in the area to adapt their movements to some predefined patterns.
EA Sports has also worked on artificial intelligence component of the players, who now seem to be a bit 'more involved in the action than ever before. With new animations introduced by developers, the controls of any response improved inputs sent from the joypad, allowing the player more control over the movements made by the player controlled.
Small improvements, finally, also in tactical, where it is now possible to define more clearly the roles that our eleven are required to take the field, through what is also an interface pregame significantly revised, where a preview of the grid goes to replace the cold list of names that we have seen for many years.